Technics SXWSA 1 R Owners Manual

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Technics SXWSA 1 R Owners Manual

Extracted text from Technics SXWSA 1 R Owners Manual (Ocr-read)


Page 2

OWNERS MANUAL
PBABTIBAL APPLICATIONS

Prepared by Dupuy David - http://virtualacousticfreefr

contents

Profile .................... i ............................... 7 .......... 4

Part | Play Mode

Sound ......................................... W8
Combinaiion ................................................ 12
Modify the sound while playing .................................... 14

Part II Sound Edit

Outline of the procedure ........................................ 16
Modeling edit ............................................. ,..18
Tone Layla: ediI .................. , ............................ 22
Pitch edit ........................... . ......................... 24
Fiiter edit ........ , ............................................ 2?
Amplitude edit .............................................. . 3O
Digitai Effeet edit ............................................... 33
DSP Effectedil ................................... ,..7H34
Convener edit ................................................ 36
Store the new sound .......................................... 38
Drum Kit edit ................................................. 39
Recordrng Drawbar sounds ....................................... 40
Copy a Tone .................................................. 40

Page 11

Part I Play Mada

I PERCUSSWE TONE

PERCUSSIVE TONE adds a tone with a fast in-
itial attack lo the drawbarsounds. You can select
two pitch ievele of attack tones [2 2r'3' and 4').

Use the PERCUSSIVE TONE 2 21'3" and 4' but-

tons to turn the respective tone on Or on.

o The tone is on when the respective indication
is highlighted.

I DRAWBAR SEWING
The drawbar sounds can be adjusted more

premsely. ..
1.Press the DnAweAFi SETTlNG button to PERCUSSIVE TONE LEVEL: AdiUSI the
highlight it. volume of the percussive tone.

. The display looks Similar to the Following.
DFIAWBAR ATTACK TIME: Adjust the time it

mum takes for the drewber sound to sound alter
a key is played.

DRAWBAR RELEASE TIME: Adjust the time

_ _' it takes for the drawhar sound to die out

after the keys are released.

2-92

PERCUSSIUE TBNE DEER? . ii the DSP EFFECT button IS turned on. the

«E1 PEEflBSIl-lfi "NE LEE!- = 2 'I- display changes to me DSP EFFECT display

tTEIt mm flTt'll'x THE : +3 was [or SYSTEM. and then you can make detailed

. MRI-M RELEHSE TIDE i '4 Zul adjustments to the elteot settings. (Refer to
page 54.)

. 3. When you have Iinished changing the settings.

2. Selecl the drawbar setting you Wish to change. press the DRAWBAR SETTFNG button again.
. Use the ITEM n and v buttons to select the
item. Use the VALUE A and v buttons buttons

to change the setting. -

The drawbar settings can be slored in a USER
PERCUSSIVE TONE DECAY: Adjust the time bank. (Refer to page 40,]
it takes for the percussive tone to die out.

About too! marks

The foot indication on each drawbar (tor example 8'} refers to the pitch of a rank of pipes in a pipe
organ. It 8' is used as the standard (the pitch as played on the keyboard), a 16 rank pitch will be
one octave below the 8 rank pitch, and a 4' rank pitch one octave above.

When the CG key is pressed. the sounds of the ditferent pitch ranks are as follows.

CNCIE

1'6'

4' 29:3' 2' tat-'5' t it: 1'

tfl

Page 13

Part I

Play Mulls

combination

A COMBINATION is a group made up of several sounds. Select the COMBI mode to play sound
combinations containing up to a sound parts (PART 1 to PART 8).

to select nominations

1.ln the PLAY MODE section, turn on the
COMBI button.

_ Puritans
SOJHD QWBI

T1216]:
EA.
\ 2

2. Select a BANK.

BANK
.EEHI '«SERZ RJRIEZX'

Eli:

I r E tom:

The USER 2 bank cannot be selected.

For an explanation of the banks. refer to page
ct.

The list of sounds in each bank can be lound

in the separate REFERENCE GUIDE
provided.
3.WSA1: Use the number buttons in the

SOUNDICOMBINATION GROUP to select a
COMBINATION GROUP number {1 to 1.6).

SOWWCOWIMAI'ION GROUP
i . :i 1 3 I.

It It It

FEiEiEEEIEEL-j

WSAIR: Use the number pad (I) to 9) to
specify the number of the desired COMBINA-
TION GROUP. and then press ENTEFI.

_E i:-I
fl 111:1

Im E
J

Li

12

The display changes In show the list of con-Ii
binations in the selected COMBINATION
GROUP.

If the ROMIEXT bank was selected in step 2.
use the FIOMI or EXTt buttonto select abank.
The EXTI bank can be used it a separately
soid SY-EW series Wave Expansion Board
has been installed.

.Use the buttons to the right and ieft of the

display to select a combination.

When the DISPLAY HOLD button is high-
lighted. the combination tist display is main-
tained. It you press the DISPLAY HOLD button
so that it is no longer highlighted. the display
returns to the prewous display immediately
atter a combination IS selected.

To select combinations from a ditterent group.
use the GROUP A and v buttons to show the
list of combinations in each group.

To view the COMBINATION GROUP list,
press the GROUP MENU button. Use the n
and v buttons to select a GROUP. and then
press the OK button. The display changes to
show the list oi combinations in the selected
group.

It the EXIT button is pressed. the display
returns to the COMBINATION MODE display,
which is the home screen.

You can create your own combinations. (Refer
to page 41.)

Page 19

Pll'l II

Modeling edit

Modify the modeling parameters. which form the structure of the sound. For an explanation of the
principles ct modeling. reter to page 4 in the volume BASIC FUNCTIONS.

MODELING

A sound may be made up of at most tour tones
[151. 2nd. 3rd. 4th} Each tone consrsts of a
DRIVER and a RESONATOR.

1.0m the SOUND EDIT menu display. select
MODELING.
. The display looks Similar to the following.

misfit fiHUDELlHG

. 13!
.14 - - 22mm -'
serum Ewan

@- Imesrand

82nd fi:E. Grand ttRmttFtL
0 3rd nnmrm Rig? h
04m me sound 0mm.

mt/LFF W CIEIUER REsuNnTDR IMTERPCTIDN

2. Use the buttons to the left of the display to
select a TONE.

3.Use the ONfOFF A and v buttons to specify
whether the TONE is emtlted or not.

I Select (0'; to produce the TONE, or Ci for no
TONE.

4. Setect the DRIVER.

. Use the GROUP A and v buttons to setect the
group. Use the DRIVER A and v buttons to
select the DRIVER name.

5.Use the RESONATOR A and v buttons to
select a RESONATOR.

0 ORIGINAL indicates the current RESO-
NATOR at the time you entered the editing
mode

0 Selecting a ditferent RESONATOR will cause
the settings made on the CONNECTION dis-
play and the RESONATOR display to be lost.

18

[RESONATOR examples]

STRING: Stringed instrument type resonator.
such as plane and guitar.

CYLINDER. CIerinet. flute type.
CONE: Oboe type.
FLARE: Trumpet type.

PLATE LOWEHIGH: Plate type. such as cym-
bals. Vibraphone. gtockenspieI. etc.

MEMBRANE LOWrHIGH: Membrane type.
such as drums etc.

a It is suggested that the ISI tone be set to
LOW and the 2nd tone to HIGH. or that the
3rd tone be set to LOW and the 4th tone to
HIGH.

. You can also select a combination of
DRIVER and RESONATOR from the preset
TONE TEMPLATE combinattons (see the
article below).

. The names of the DRIVER and
RESONATOR shown on the display do not
change even if they have been edited. and
therefore may not reflect the actuat sound.

6. Use the INTERACTION A and v buttons to ad-

just the simultaneous resonance setting.
INTERACTION is the effect whereby. for ex
ample. the played strings of a stringed instru-
ment act upon each other. causing them [0
resonate simultaneously.

The INTERACTION effect can be selected for
the ISI and 2nd tones. the 3rd and 4th tones.
or for all four tones. The selected type is rep
resented graphically on the display.

The INTERACTION effect is automatically set
for some RESONATORS.

The INTERACTION eflect is available for the
MAIN RESONATOR and SUB RESONATOR
even if the other side is OFF.

If the INTERACTION eerCt IS selected for
TONEs which are layered in the KEY LAYER
setting. the sounds may influence each other
in other ranges as well.

Page 32

PII'I I

Sound Edit

l ENVELOFE

Specily how the volume changes overtime from
the time the key is played to the lime the sound
dies out.

1. Press the ENV button.
- The display looks similar to the following.

(&!h

an so so in an o m
- e '

2.U5e the buttons to the lelt of the display to
select a TONE.

3. Adjust the settings tor the volume enveiope.

. Use the buttons below the display to set the
corresponding values. The envelope l5
created graphically on the display as you input
the settings

4.Repeat steps 2 and 3 for each TONE, as
desired.

[ENVELOPE KEY FOLLOW]
Specify how the volume changes relative to note
pitch over time.

1.Use the PAGE buttons to View the 22 display

0 ICE --Ffl4--E5

*L3 #30
Jun-

2.U5e the buttons to the left of the display to
select a TONE.

3.0hange the key follow settings tor the AT-
TACK. DECAY and RELEASE.

- Use the A and V buttons corresponding to the
ENVELOPE KEY FOLLOW attributes to adjust
the settings. Use the RANGE buttons to
specify the keyboard range

31

4.0hange the touch settings,

Use the ATTACK A and v buttons to specily

the AllACK lime change depending on touch.

Use the DECAY A and V buttons to specity

the DECAY time change depending on touch.

- Ala - setting, the softerthe keys are pressed,
the greater the change. At a 1- setting. the
harder the keys are pressed. the greater the
change.

Page 39

Part II

Sound Edit

Store the new Sflllllll

The USER banks are reserved for the sounds you create. You can store your original sounds in the
memories, and then select them just like the preset sounds.

PI'IIGEIIIII'E

Warning: Your new sound will be erased if you

exit the EDIT mode Without first storing it in a

memory.

. You cannot store a sound if MEMORY
PROTECT is set to ON. (Refer to page 58.)

1.0n the SOUND EDIT menu display, press the
WRITE button.
. The display changes to the lollowing.

IEHIRV "RITE
«CE
NAIF
Piano

MEMORY BI-NKHJSERI- 2
Distortion Piano

->

SEEIND WING D

2. If you wish to assign a name to your new
sound, press the SOUND NAMING button.

. If you do not assign a name to your sound,
the name becomes the same as the original
sound from which you started. In this case,
skip to step 5.

o The display looks similar to the following.

4-

SOUND NHMING
>
Techno Groou Bas ,

38

3.Type a new name for your sound (up to 16

characters).

Use the POSITION < and > buttons to highlight
the character position. Use the ABC--]{ } < and
> buttons to select the alphanumeric charac-
ter. Repeat these steps to type the whole
name.

Use the INS button to type a space,

Use the DEL button to erase a character.
Use the Na button to switch between upper
case and lower case characters.

To erase all the characters, press the CLR
button.

You can press the -~ #- button if you wish to
have the name centered

.When the name is complete, press the WRITE

button.
The display changes to the MEMORY WRITE
display.

.Use the /\ and v buttons to select a USER

bank and number.

.Press the OK button.

The new sound is stored, and COMPLETED!"
is shown on the display

This instrument returns to the normal perform-
ance mode.

The stored sound memories can be saved on
a disk for recall at a later time. (Refer to page
97.)

Page 43

Part III Combination Edit

3. Follow the procedure to modify the combina- 4.When the sound is just the way you like it.

tion (explained on the following pages). press the EXIT button to return to the COM-

BINATION EDIT display, and press the WRITE

button to store your new sound. (Refer to page
49.)

E INTERNHL sauna

- Press the COMPARE button (below the dis-

l I!!! ll) : Rl-Sunthjrchsstra play to the left) to compare the edited sound
I to the original sound as you are modifying it.
sauna :Rt-llT.Smth urchestra COMM
UDLIJHE : 2? EFFECT] SEND:120 {:1
Pan : R40 EFFECT2 : iJFF
KE'i' SHIFT H12 EEUERB SEND: 80
FINE TUNE : a mun BUT :DN .
BEND RANGE: 2 SUB OUT :SUBt 0 Executing the WRITE procedure also stores

the following data as COMBINATION data.
TOTAL KEY SCALING
KEY TRANSPOSE
MAIN OUT EQUALIZER
Please use the SYSTEM setting display to
store this data beforehand. (Refer to pages 51
and 59.)
. Use the DATA LOAD FILTER to specify
whether or not COMBINATION data is used.
(Refer to page 58.)

EH mus
A I r A
V V

. To check the sound of a single part, press the
SOLO button to highlight it, Only the currently
selected part sounds when a key is played.

0 The data entry controls can be used to specify
the value when changing the settings. (Refer
to page 7.)

Set each part

Modify the settings of each of the parts (1 to 8) that comprise the combination.

INTERNAL SIJIJIIIIJ
Settings related to the sounds of the parts (1 to 2. Use the ITEM A and v buttons (0 select an
8) that comprise the combination. item.
m ""5an suuun SOUND; Select a sound,
PPR - R indicates a sound from a ROM bank, U
(1.! 11) ' Rl-Synth.flrchestra a sound from a USER bank, D a drums

sound, and E a sound from a Wave Expan-

sion Board sold se ara .
SOUND :E1_117.Svnth Orchestra ( p tely)

UDLUHE 1 2? EFFECT! SENDHZD
MIN ."0 EFFECT: :iJFF VOLUME: Adjust the volume (0 to 127).

KEV SHIFT H12 REUERB SEND: 8D
NE TUNE = '3 "91" OUT :0 PAN: Adjust the stereo balance of the sound
BEND muss: 2 sun our :suai "EH UflkUE . At L64. the sound is all the way to the left.
v v at R63 all the way to the right. The center
point is CTR.

1.Use the PART /\ and v buttons to select a
part KEY SHIFT: Adjust the pitch (-36 to +36).

- A value of 1 means a shift of one semitone.
A value of 12 is a shift of one octave.

FINE TUNE: Fine-tune the pitch of each part
(-128 to +127).

42

Page 48

Part III

Combination Edit

I VELOCITY LAYER

Adjust these settings to regulate the sound out-
put-range relative to the velocity for each part.
You can change the parts which will be heard
relative to how hard or softly the keyboard is

played.

1.Press the VEL LAYER button.
- The display looks similar to the following.

FRRT

v

HIGH
@- :1

BUNFIELRE
VELOCITY LRVER 51D .
PERT LU" HIGH
PTI : TruIiPOtl I] 127 RS IGNI
PT2:aIm Sex 0 127
FTazBrisht Trombone} U 127 KEV
'3 anznl
PT5 lane a 127
me no a 127 UEL ,
PThPiana D 127 LFWER
PTB:Pouier Kit 120 127

2.Use the PAFIT /\ and V buttons to select a
part.

3. Use the LOW /\ and v buttons to specity the
lowest value of the velocny range to output
(0-127).

4. Use the HIGH /\ and v buttons to specify the
highest value of the velocity range to output
(07127).

5. Repeat steps 2 to 4 for the other parts as
desired.

Mixer display

The MIXER display can be used to visually change the most basic edit settings.

MIXER

The MIXER display consists of 3 pages. Use the

PAGE buttons to switch among the pages.

On the COMBINATION EDIT menu display.

select MIXER.

[PAGEl/S]


cm m
[BEBE-I...-

W

..
Elm

47

SOUND: When the SOUND button is pressed,
the buttons below the display can be used to
change the sound of each part.

- R indicates a sound from a ROM bank, U
a sound from a USER bank. D a drums
sound. and E a sound from a Wave Expan-
sion Board (sold separately).

lNT: When the INT button is pressed. the buttons
below the display can be used to set each part
to on (1) or off (0).

PAN: Adjust the stereo balance of each part (L64
to R63; CTR is the center).

VOL: Adjust the volume of each part.

Page 55

Part III System
[PAGES/3]
MIDI OUT
IEHIXER When the MIDI OUT button is pressed, the but-
am | mum-cml tons below the display can be used to enable


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ammfimmfiiw

E W W W B W W E
[-iflifla'iltl'fl

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arr emu-r oer arr -orr suat

INT
When the INT button is pressed, the buttons
below the display can be used to set each part
to on (1) or off (0).

(1) or disable (0) MIDI output for each part.

MIDI IN
Enable (1) or disable (0) MIDI input for each
part.

MIDI CH
Set the MIDI channel for each part (1-1 to 1-16,
21 to 2716),

c This Instrument has two sets of MIDI terminals,
which are differentiated by the first number in
the setting (1 or 2).

SUB
Enable or disable signal output from the SUB
OUT 1 terminals (OFF/SUBi/SUBZ/SUBS) for
each part.

c If an optional SY-ES1 Output Expansion Board
(sold separately) has been installed, you can
also use SUB2 or SUBS.

DSP EFFECT

Set the DSP (Digital Signal Processing) effects for the entire instrument. The three types of effect used

in this instrument are EFFECT 1. EFFECT 2 and REVERE.

. When using the DSP EFFECT settings from the SYSTEM mode, set the EFFECT and OUTPUT settings
for the DATA LOAD FILTEFI to OFF. (Refer to page 58.)

1.Use the ALGORITHM button to select the ef»

fect algorithm.

PARALLEL
.W DSP EFFECT

1 ALGORITHM : PARALLEL

EFF 1 b
BVPHSS

CHDRUS

1 sun -
99
4 flfiw EFF
DISTORTION
ea concert RiUER I:
4 [Eli

tHuRus as I sust
I I I

54


SERIAL

MI" DSP EFFECT

1 HLBMITHH : SERIHL 5355*
CHORUS

1 sum -}

q DISTDRTION 92 1 -

4 " -t

CHORUS I 35 I SUB!
V V

v

2.Use the buttons to the left of the display to
select the effect which will be set.

3. Use the TYPE /\ and v buttons to select the
type of each effect.

- For a detailed explanation of types which can
be selected, refer to the separate REFER-
ENCE GUIDE provided.

. When a type is selected, the parameters return
to the default values.

Page 91

Part VII Sequencer (WSAI)

MIGI TOIIGII

Specify whether or not AFTER TOUCH data is recorded. The AFTER TOUCH applies a special effect
to the sound depending on how hard the keys are being pressed.

1.Se|ect the song number. (Refer to page 67.)

2.0n the SEQUENCER menu display, select
AFTER TOUCH SET.
0 The display looks similar to the following.

E HFTER TOUCH SETTING

Select uhether or not lifter Touch
Is recorded by the Sequencer.

ma: TLIBH RECND =DISRBLE

3. Press the EN or DIS button to specify it the '
altertouch data is recorded,

ENABLE: Aftertouch data is recorded with the
performance.

DISABLE: The data is not recorded (factory-
preset setting),

90

Page 98

Part lllll llislt nrive

Saving data

The recorded data and panel settings of this instrument can be saved on a disk.
. It IS a good idea to save Technics File format data and Standard MIDI File format data in separate
disks.

DISK SAVE

Save data from this instrument in the Technics
File format to a floppy disk.

1. Insert a formatted disk into the Disk Drive slot. 5. Select the SAVE FILE box. Use the /\ and v
Push it all the way in until you hear a click. buttons to select a file number (01 to 20).

0 Files in which data is currently stored are in-

2. On the DISK menu display, select DISK SAVE. dioated by the file name lollowing the file num»
u The display looks similar to the following. her.

. The maximum number of files which can be

FLUFF? DISK 5HUEWHZE "MING saved may be less than 20 if you are saving

[-1 many songs which use a lot of memory.

[EUCK__ -' . More data can be saved by using a 2HD floppy

disk.


6. Select the SAVE OPTION box. Use the A and
v buttons to specify the kind of data you wish

-I to save to the disk.
ALL: All the following data from the disk is
Pnsnl '=.-- 2 loaded.
a SEQUENCER (WSAt): Only SEQUENCER
data

SOUND: Only SOUND data

COMBINATION: Only COMBINATION data

PANEL: Only the panel settings include PART,
SYSTEM, MIDI, RE-MAP, DRUM MAP, etc.

MIDI SETTING: Only MIDI data of each part
and common

SOUND REMAP: Only SOUND RE-MAP data

COMBI REMAP: Only COMBINATION RE-
MAP data

DRUM MAP: Only DRUM MAP data

3.Type a name for the new data file (up to 6
characters).

. Use the POSITION buttons to highlight the
character position. Use the ABC- ' 789 buttons
to select the alphanumeric character. Repeat
these steps to type the whole name.

- To erase the name, press the CLR button.

4. Press the SAVE button.
a The display looks similar to the following.

. The MASTER TUNING setting is not saved,

. WSA1: If the OPTION was set to SEQUEN-
CER, select the FROM SONG NUMBER box.
Use the A and v buttons to select the song
number in the instruments memories you wish
to have saved to the floppy disk.

0 SEOUENCER data is saved one song at a
time. However, it ALL is selected forthe SAVE
OPTION, SEOUENCER songs 1 to 10 are
saved at once. In this case, you can conserve
memory by deleting songs you do not wish to
save.

97